A Look Inside Demonware: The Unsung Heroes Powering Your Online Gaming Experience (2024)

A Look Inside Demonware: The Unsung Heroes Powering Your Online Gaming Experience (1)

WHO THEY ARE

The growth of online gaming has been nothing short of meteoric over the past three decades, moving far beyond the days where playing games against remote opponents meant paying hourly fees over a dialup modem. Today, millions of gamers compete online in multiplayer matches across the globe thanks to the widespread availability of broadband access to the internet.

But behind the scenes of online gaming lies an entire unsung industry built on making sure those games run as planned at launch, and ensuring that they continue to run smoothly 24/7 amidst things like patches, updated content, DLC, in-game events, and more. And like any well-oiled machine, when things are working correctly, you aren’t even aware of it. But when they don’t work right, it’s the only thing on your mind.

Thankfully, we have our own team of unsung heroes at Activision who, in partnership with our various studio teams, keep our games up and running while pushing the envelope with cutting-edge technology. They are a close-knit team with offices in Dublin, Ireland, Vancouver, Canada and Shanghai. China, whose motto is “We take the work seriously; ourselves, not so much.” And those heroes are known as Demonware.

Founded in 2002 by two Dublin-based students who were big fans of online gaming, Dylan Collins and Sean Blanchfield, Demonware was created to take on the network requirements for publishers and to help eliminate the challenges created by online gaming. Their product was called Bitdemon, which is still used in many games today.

They first started working with Activision with the launch of Call of Duty: 2: Big Red One in 2005, and have been an integral part of the online experience, working closely with studio teams for Call of Duty ever since. In fact, they were so effective that Activision decided to acquire the company just two years later in 2007.

Activision said at the time about the acquisition of Demonware, “In the next two-to-four years, we expect that online gaming will grow significantly as a result of a more seamless plug and play experience provided by the next-generation consoles.” Those comments were on the mark as Demonware found themselves dealing with the launch of both Call of Duty 4: Modern Warfare and Guitar Hero III: Legends of Rock later that year, along with an exponentially larger numbers of gamers.

Additionally, those two titles launched less than two weeks apart. This author remembers very clearly going to midnight launch events (well before my time at Activision!) for both games, and then rushing home for sleepless nights of gaming with friends across both titles. Although I didn’t even know the studio existed at the time, Demonware was hard at work behind the scenes.

That year proved to be a trial by fire for Demonware, as both Call of Duty 4 and Guitar Hero III both greatly exceeded sales expectations, and brought hundreds of thousands of gamers onto Demonware-run servers and services. As a result, the company had to adapt quickly on the fly and develop their own technology in-house as they raced to find solutions to key problems.

According to John Kirk, Demonware’s Studio Head, “We learned a huge number of lessons, through launching those first few games. A lot of it was in discovering bottlenecks. We knew that these things needed to scale to user counts that we'd never been to before. And so as we supported those launches it was a lot of firefighting.

I remember that on the original Call of Duty: Modern Warfare, the issue was a bottleneck in our storage systems, and then overnight we had to figure out how to code and rework our databases so that we could spread the load over several machines. And we have come a long way since then. These days when a game launches, that’s when we see numbers going from pretty much zero users to millions in less than 24 hours. You have to have faith in your systems and your people.”

Thankfully, Demonware emerged from the flames unscathed after becoming part of Activision, and they are all the stronger for it. Those early experiences helped to pave the way forward as the team continues to play an integral role providing the backbone of the online gaming experience for many of Activision’s titles today. Activision’s Vice-President of Online Technology Pat Griffith points out, “Demonware develop and host our online services, empowering our game developers to make world class connected experiences. From Skylanders to Call of Duty, our games don’t run online without Demonware.”

WHAT THEY DO

So besides having supported and launched over a hundred game titles, what exactly does Demonware do? In their own words:

“We have designed, developed and hosted online services for some of the most popular game franchises in the world, including Call of Duty, Destiny, and Skylanders. Our goal is to deliver smooth game launches. Usage peaks within hours so we have to understand the challenges of scale. We work closely with the studios to collaborate from the early stages of development. From there, we create our own internal tools and tech to be efficient, responsive, and reusable. We enjoy taking on real challenges that affect millions of players every day.”

When you translate that into practical applications from a technical perspective, the team provides the networking and infrastructure for things like matchmaking, leaderboards, storage, and more. Additionally, they provide numerous different networking services, touching almost every aspect of gameplay. So, when you play Call of Duty, for example, in a multiplayer match… where do you exist? In the sense that you exist at all in a virtual world, your ones and zeroes are housed on a Demonware server and they make sure you are taken care of.

For instance, in Call of Duty: Infinite Warfare when you’re activating the Ballista EM3 payload while trying to defend a Domination point with a perfect snipe, or going on an Eraser spree during Team Deathmatch on Renaissance, that action is taking place an a Demonware machine that is constantly scrutinized and honed to ensure that you’re getting the fastest and smoothest gameplay experience possible.

That’s not to imply that game launches are always smooth sailing every time. With each game, numerous challenges can, and often do, arise as the multiplayer game launches, and Demonware’s mission is to make it so that you never experience them or are inconvenienced by them. But they thrive on tackling those problems and solving them at every level of the game, from early development to on the fly post-launch scenarios.

Varun Sharma, the Online Lead Engineer at Treyarch, explains that back in the day (think Activision’s 1982 Pitfall!) the “game was the final product.” Once it was packaged and shipped, the team was often done with it, there was no online or connected component and they moved on to their next project. There were no live ops teams holding things together.

These days, that’s an entirely different process and Sharma says that working with Demonware allows the team at Treyarch to comfortably hand the reins over to Demonware, which in turn gives Treyarch the chance to continue adding features to a game post-launch. He has a long laundry list full of online features that they have been able support in games with help from Demonware, including matchmaking, player profiles, multiplayer stats, anticheat, paintjobs, arena mode, gunsmith, and much, much more.

And the laundry list of in-game features and issues that Demonware is constantly improving extends across titles and platforms as well. For instance, when a player unlocks something in a title like a new weapon or something cosmetic like a new camo, Demonware’s inventory services ensure that all of the inventory transfers stay with the player when they takes their game to another console and use the same PSN ID or Gamertag.

What Demonware’s behind the scene efforts do is to take that worry off of the developer’s shoulder so that they can remain focused on making the best game experience possible. Infinity Ward’s Production Manager Paul Haile summed up the collaborative relationship, “Demonware is the underpinning for everything online inour games.Their work givesuspeaceof mindknowingthat our online services are in good hands and being maintained by the best in the industry.Much of what we do would not be possible without their support and collaboration.”

HOW THEY DO IT

But what lies at the core of Demonware is not dark database magic… it’s the people. Antoine Lepine, Demonware’s HR Manager states, “For me, it's a big family. That’s something I was struck by and people told me when I started, that you'll see people go on vacation together. Recently we had about seven of our people that just went to Japan together for two weeks. That’s the kind of stuff you don't see a lot in companies, that people actually hang out and travel together when they have time off, but they do that here. People truly care about each other, all the way up to our COO and our studio head.”

John Kirk adds, “The services that we run have to run 24/7, 365 days of the year, and if we get good people into the company, I want to keep them in the company. I want them to be here for a long time, and one way to do that is to make sure that people have a work-life balance. We want to create a sustainable environment so that people can stay here a long time.”

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“We always try and make the offices very social places, too. We have a well-stocked fridge in Dublin, and a similar setup in Vancouver, as well,” says Kirk. “Getting together on a Thursday or on a Friday, playing some games is all just part of the standard fare here.”

WANT TO JOIN THEM?

Demonware recently hosted a tech talk in Vancouver in order to support the local tech community, and to help tout some of the many things they do behind the scenes. By no small coincidence, Demonware are also looking for some adventurous and skilled people to join them. So if you are someone who’s ears perk up at the sound of words like python, sharding and erlang, or if you enjoy challenges and working with people, consider checking out Demonware’s open positions.

They have openings (including internships!) at their offices in Dublin, Ireland, Vancouver, Canada, and Shanghai, China. They are looking for people to help them hammer the online gaming experience into the well-forged steel of leading edge technology, and you might be a perfect fit for one of their teams.

For more information about Activision, follow us @Activision on Twitter, and bookmark the Activision Games Blog. To learn more about Demonware, check out their website, and follow them @Demonware.

A Look Inside Demonware: The Unsung Heroes Powering Your Online Gaming Experience (2024)

FAQs

What is the mission statement of Demonware? ›

We create, provide, and host the online services and tools behind some of the world's biggest game titles. The real challenges that we take on every day affect almost half a billion players.

What does Demonware do for Call of Duty? ›

Demonware, Inc. is an Irish software development company and a subsidiary of Activision, a video game division of Activision Blizzard. Demonware's products enable games publishers to outsource their networking requirements, allowing them to concentrate on playability.

What games use Demonware? ›

Game Groups > Middleware: DemonWare
TitleReleasedPlatforms
Call of Duty: World at War2008Windows, Xbox 360 (+2 more)
Destiny2014Xbox 360, PlayStation 3 (+2 more)
DJ Hero 22010Xbox 360, PlayStation 3 (+1 more)
GRID2008Windows, Xbox 360 (+2 more)
36 more rows

Where is Demonware located? ›

Demonware has offices in both Dublin, Ireland and Vancouver, Canada and is a wholly-owned subsidiary of Activision Blizzard Inc.

Who is the owner of DemonWare? ›

Who acquired DemonWare? DemonWare was acquired by Activision Blizzard.

What is the culture of DemonWare? ›

Our Culture

We are a technology-driven company with a culture of openness. That translates to the freedom to talk to anyone and always feeling respected.

What Call of Duty is after Warzone? ›

Following the release of Modern Warfare III and Warzone 2.0 in 2023, Activision will hand the reins back to Treyarch. The next Call of Duty game is confirmed to be Black Ops 6, which some speculate will be set in the Gulf War.

What does a Zen do in cod? ›

A Cronus Zen can make you drop shot automatically, Crouch up and down when you're firing your weapon, fire single shot weapons like pistols automatically. if you just hold your trigger down.

What is the main objective of Call of Duty warzone? ›

The objective of Call of Duty: Warzone is to survive until you're the last player or squad on the map. In phases, the map will force players into one isolated location by releasing poisonous gas from the edges of the map. You can survive in the gas for a short amount of time, and even longer if you have a Gas Mask.

What software does gaming industry use? ›

One of the key components of game development is the game engine, which is the software platform that developers use to create and build games. In recent years, there have been significant advancements in game engine technology, with companies like Unity and Unreal Engine leading the way.

What console was cod made for? ›

Main series
TitleYearPlatform
Call of Duty2003Windows, macOS, N-Gage, PS3, X360
Call of Duty 22005Windows, macOS, X360, J2ME
Call of Duty 32006PS2, PS3, Wii, Xbox, X360, J2ME
Call of Duty 4: Modern Warfare2007Windows, macOS, NDS, PS3, PS4 (Remastered), Wii, X360, XONE (Remastered), J2ME
17 more rows

What platform is Activision? ›

Activision is a leading worldwide developer, publisher, and distributor of interactive entertainment for various gaming consoles, handheld platforms, and PC, including blockbuster franchises like Call of Duty®, Crash®, and SpyroTM.

What does Demonware do? ›

We create, provide, and host the online services and tools behind some of the world's biggest game titles.

What is the revenue of Demonware? ›

The Demonware annual revenue was $24 million in 2024.

What country is Activision in? ›

Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios.

What is the mission and vision of Ubisoft? ›

At Ubisoft, we create worlds for everyone. We are dedicated to enriching the lives of our players by developing high-quality games that resonate with all kinds of personalities, bring people together, and allow everyone to learn and grow while having fun.

What is the IMS vision and mission? ›

To be a world-class institution, transforming society through value-based education with focus on management and technology, leading to development of human resources, knowledge, innovation, entrepreneurship and research.

What is LBBC mission statement? ›

To fulfill our mission of providing trusted information and a community of support, we offer on-demand emotional, practical, and evidence-based content that is meaningful to those newly diagnosed, in treatment, post-treatment, and living with metastatic disease.

What is MSMC mission statement? ›

Mission Statement

Mount Saint Mary College is an institution of higher education guided by the Catholic and Dominican traditions of academic rigor, pursuit of truth, social justice, leadership and service.

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